![Nodus shark tank](https://loka.nahovitsyn.com/96.jpg)
Kill the Grunt in the alcove and the Nails on the ledge overlooking the alcove, the latter will cause the lights to come back on. Collect the Nailgun in the middle of the room, which will cause the lights to turn off and for the Wall straight ahead to open to reveal an alcove. Turn left, then cross the bridge to reach a small room. Turn around at the top, then follow the platform to the opposite side. Ignore the staircase to your right and instead go on the Elevator to the left. Turn right at the top, then cross the room while ascending another flight of stairs and killing a Grunt. Collect the 15 Health to your right, then head up the small flight of stairs. Return to the entrance of the pillar section, then head past the Door. Hit the Wall to your left with a globe to reveal an alcove beyond (#3). Turn around once more, then collect the 15 Health in the corner to the left. Turn around, then look to your left to hit a Globe, which will cause the section of Floor you are standing on to rise. Turn right, then proceed forward to reach the corner overlooked by a ledge. Collect the Shells in the lower left corner. Turn right to head to a small section containing a pillar. Kill the Grunt that patrols in this section and hit the Radioactive Container beside the wall opposite the Door. Return to the previously ignored Door and go through it. Proceed up the Elevator to reach a Wall straight ahead that will open to allow access back to the alcove with the Green Armor. Turn right once more, then proceed forward to reach an Elevator. Follow the Water as it heads to the left, then turn right and head to the wall. Head up a flight of steps to the left to collect a 100 Health (#2). Follow the Water to the right, then to your left. Turn left, then head through the archway to reach the next section. Return to the bridge, then drop to the left or right side to reach the Water below. Ignore the Door straight ahead and instead proceed to the upper left corner of the outer section to collect the 15 Health. Turn right and head to the wall to collect two 25 Health, then return to the bridge and cross it to reach the opposite side.
![wolfenstein 3d maps e1m1 wolfenstein 3d maps e1m1](https://www.cheatcc.com/pc/pics/level2.gif)
A Button to your right allows for you to lower the Elevator again if needed. At the bottom, turn right to reach an outdoor section. Proceed forward to reach an Elevator, press the Button straight ahead to lower it. Return to the Door you previously ignored and go through it. Turn right to proceed down the alcove and collect the Green Armor at the end. Turn right, then follow the platform to reach a small alcove while collecting the Shells. Jump to the ledge straight ahead while ignoring the Door to the right. Head to the raised ledge, then turn right to reach a platform. Turn around, then return to the floor below. Jump onto the ledge, then turn right to hit a Wall (#1). Turn right, then head to the ledge straight ahead. Proceed forward and head through the archway straight ahead to reach the next room. Follow path down ramp whilst pressing three Buttons to open the door at the bottom.Follow the path left to pool of Slime and push Button to reveal bridge.Take first left and ride Elevator down.2.2 Differences from Normal to Hard/Nightmare.MAP file to reference the BASE.WAD texture file. This version was untextured, but can be easily retextured by modifying the.
#WOLFENSTEIN 3D MAPS E1M1 CODE#
A version of this map was released on alongside the source code for QuakeEd. This level was referred to as JRBASE1 during development.
![wolfenstein 3d maps e1m1 wolfenstein 3d maps e1m1](https://vignette.wikia.nocookie.net/wl6/images/7/76/RawMaps_0122_Frame_1.jpg)
The Secrets are also easy to find, often having two ways of accessing if the first way is missed. The only enemies found in this level are Rottweilers and Grunts, which can be easily dispatched with the Shotgun and, later, the Double-Barrelled Shotgun or Nailgun.
#WOLFENSTEIN 3D MAPS E1M1 SERIES#
The larger building is where most of the action takes place - it features several larger rooms, a large Slime pool, and a series of platforms above it. The smaller building is where the player starts and it is relatively safer. It consists of two buildings with a small River between them. The level serves as a relatively gentle introduction to the gameplay of Quake (even on harder skill settings). The Slipgate Complex is the first level of the Dimension of the Doomed.
![Nodus shark tank](https://loka.nahovitsyn.com/96.jpg)